Home/Community/Amiga-Anywhere/Software/Review of Invasion | Last.update: 2007-01-14 |
Review of Invasion | ||
InvasionThe Amiga-Anywhere © scene has been relatively quite over the past twelve months. For a product that offers content portability across many different platforms, it seems to be having a hard time finding converts. All is not lost however and there are individuals, groups and companies working hard in the background. One such company is Zeoneo Ltd, who are soon to release their fourth Amiga-Anywhere based game. I was very impressed with their third product, Crossword Evolution © and it was thus with great anticipation that I accepted an invitation to be a beta tester for their fourth product, Invasion ©. All that was required was a Windows computer and a PocketPC © PDA. The mission: save the Earth. The background story is hardly original but it does create a connection between the past and the present. Humans have been living in blissful peace for years, but it wasn't always so. A few gnarly As a talented (and surviving) pilot from the last war, your services have been requested (at gunpoint) by those in authority. Moreover, your good knowledge of aliens (you are a X-Files fan and regular at Star Trek conventions :o) will allow you to anticipate and deal with any new troops and strategies that the aliens may have developed. Taking your courage in both hands, you put on your fetish flying suit, your spatial boots and your favourite Buzz Lightyear helmet. You run to your ship cockpit, one of the original SF-7 Barracudas from the last war, switch on the ignition and go out to save our lovely planet. A highly polished product. Zeoneo games always had the highest of production values and Invasion is the most polished to date. This game, a worthy successor to the "Space Invader" games of the Eighties is very well put together. From the start, the sumptuous splash screen sets the scene and the storytelling never stops. General design is well thought out and consistent with the backstory; for example each mission presentation is displayed on a dumb eighties-styled terminal complete with glitches and on the blink CRT. Each mission takes place in a different location on Earth and the background pictures that illustrate this (megalopolis, desert, arctic etc) are of the highest quality. All ships, from the Barracuda to the alien craft and the lethal mothership have an impressive level of detail and they work very well against the backgrounds, standing out well enough not to hinder gameplay but working with the scenery to create a realistic visual experience. They haven't skimped on the animation either and even with a lot going on arond the screen, the frame rate is rock solid. On a lower specced PDA, The audio aspects of the game are high quality without being revolutionary. Invasion splash screen appears progressively with a solemn intro music, quickly followed by a stoned space-like passage during menu. A lot of sound effects accompany certain events and actions and most are very well choosen, fitting in perfectly with the style of the game. We'd like to have ingame music but we know that there is an issue with many PDAs failing to provide more than one audio channel; we hear that the desktop version will feature this and look forwards to it. A classic improved. The "Space Invader" concept was a huge success in the Eighties, so much so that new versions of the original are being produced for sale. With Invasion, Zeoneo has succeeded in building a gripping game that not only captures the spirit of the original but which moves it forwards several levels. As with other classics such as Arkanoid, Invasion allows the player to upgrade, even if only temporarily. Shooting the mothership will cause superweapon capsules to fall from its cargo bay and if caught give the player that superweapon for a short time; you can even change the weapon The increase in difficulty as the game progresses is well managed for first timers, occasional players and serious space heros. A feature called mission skip allows seasoned Invasion Invasion is an excellent game that proves yet again that 3D is not required for an addictive experience. Its beauty, its playability, the comprehensive preferences and immersive presentation are some of the high points of the game. It misses perhaps a two-players mode (difficult to manage on a PDA) but that is the only thing I can say in criticism. Zeoneo and its product go from strength to strength, as Team 17 did a few years ago - each new game is better than the last and Invasion deserves to becomes a hit! Thanks you, Zeoneo!
Invasion © is a registered trademark of Zeoneo. |